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JANICE

3D Modeller and VFX

Janice joined our group a little late but made a huge contribution helping create characters and environment assets. She then worked on lighting, skyboxes, particle effects and other visual effects to complement the assets she helped make.

MOH

3D Modeller and Animator

Moh made the very first assets of the game. He dove into creating the character weapons, and learned how to animate them as well. He then animated the characters themselves, and helped create environment assets.

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LIV

2D artist and animator

Liv was involved in developing the narrative and giving the game some sort of context. She developed an awesome cartoon style for the cut scenes and user interface. Her work heavily influenced the feel of the game, and the experience it allows players to have.

SAFWAN

Coder +

Safwan has been hands on, putting together all the pieces that were given to him, and making them into a game. Not only did he code the game, he also helped with the creation of 3D models and even dabbled in animation a bit.

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SEAN

Mechanic Designer and Level Builder

Sean started the project by using his knowledge of RPG's to create an innovative set of skills and other mechanics for the players to experience in gameplay. He also designed and built maps, two of which are used in game.

Sean's Website

YILIN

Art Lead

Yilin was involved in almost every part of the process. From helping out with the narrative, to creating, designing and texturing characters. She also created the Swamp map used in game.

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Team: Team Members

All images sourced from Slack channel profiles.

Team: Text
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